The problem is that big network transitions are much more difficult because the series’ story arc needs to be addressed, not to mention casting the leads is exponentially more expensive than creating CGI bears that steal picnic baskets. It’s also insanely difficult to take the stretched out pacing of a 13 to 22-episode series and compact it into an interesting hour and half singular story. That’s why I beg FX to push for an “American Horror Story” feature, it’s primed for greatness.
With that said, I have some friends working closely with “The Walking Dead” crew and AMC who confirm with me rumblings of a feature film. But before you get your panties in a bunch, we’re only in the third season of the popular zombie show – adapted from Robert Kirkman’s astounding comic book – and when I say rumblings, I strongly suggest the idea has been passed off in non-business conversations. The show was originally shopped as a feature film before it went network, so the idea of ending the series with an hour and a half feature would be exciting. But as I stated before, “24,” “Lost” and “The Sopranos” had been rumored for years, and they all failed to make the jump.
It’s clear that I’ve let my excitement get the best of me by sharing this news – and when I say nothing is official, I obviously mean, nothing is even close to official and don’t expect there to be any real talks for another few years. This is purely for speculation and for you guys to tell us what you think. If AMC revisits this notion a few years from now, would you want to see a “Walking Dead” feature? And more importantly, what do you think they should do?
Another still has come our way for next Sunday's episode of "The Walking Dead," entitled "Prey," and we have your undead fix right here. Check it out along with all of the details you need to get primed for the war.
The Governor chases a dissenter who fled Woodbury. While the Governor is gone, a traitor tries to sabotage his upcoming plans.
You want to know how Checkov's gun works? It goes like this: you don't
show a stranger with a backpack crying at the group to help him two
times (and being ignored two times) if you don't want to do something
with him. They hapless guy with the backpack frames the best episode of
the season. You know, when I was bitching about just how bad "The
Walking Dead" had become last week,
I seriously expected this week to drive a nail into the coffin.
Instead, we got everything of what makes this show great and none of the
stupid yadda-yadda that has so often dominated the show, nevermore so
than in season 2.
Having a focus on these three might have helped the writers considerably. |
The story begins on the road with Michonne, Carl and Rick on what seems
to be a supply run. They come across a guy with a backpack, trying to
stop them and crying out for help, but they ignore him and rush by. In
the first of many not-too-subtle hints they also pass a hand-drawn sign
telling someone where someone else went, a common sight in these days.
When their car gets stuck in the mud at the site of a mass crash and
zombies surround them, they're more annoyed than frightened, despatch
them quickly and don't give the zombie with the name around her wrist
even a second glance. We, the viewers, can see that it's the girl
adressed on the sign, yet another crush for any hope of happiness.
But that leaves more time for intimate father-son-moments, does it? |
When they finally arrive in the city, we learn that they drove all the
way back to Rick's former home, in hopes of looting the police station
for weapons to fuel their war with the Governor. But all weapons are
gone. Rick, in a well-known pattern, decides to go deeper in the city
since he knows which bars and stores had permits for firearms - maybe
they're still there. Michonne obviously doesn't think that's a good
idea, but it's Ricktator-time. The mood between Michonne and Rick is
stressed anyway, since Rick only took her to keep her away from Merle
and clearly distrusts her still. Can't blame him here, until now
Michonne didn't really give that much grounds for trust.
Fuck you, Rick. |
So, they delve into the city and quickly pass a funeral pyre of dead
zombies (I thought for a moment it was the asylum from season 1, but
then I remembered that was Atlanta. Would be nice to know what happened
to them, by the way). But what comes after is even more disturbing. In
not unclear terms signs and sprayed letters tell everyone to keep away,
and the street is full of traps for zombies. Clever traps, by the way: a
lot of sharpened sticks, and rats and doves in cages in between to lure
them in. Zombies get pierced and can't move, easy disposal. Someone's
clever. And soon, we learn just how clever, as the three are threatened
by a guy with a motorcycle helmet and an assault rifle who demands their
weapons and retreat, in that order.
Eh...our what? You nuts? |
What ensues is a brief firefight. Rick and Michonne are both outsmarted
by the stranger, but Carl, who was ordered to flee to the car and didn't
comply, shoots him point-blank in the chest. We're lucky that the
stranger wore body-armor, though, or Morgan would have found a rather
short and unheroic although hilarious end. This way, Rick can be
astonished on Morgan still living here, insist on bringing him in his
flat and waiting until he wakes up.
Fighting the guy on the rooftop. |
And a good thing, that. Morgan's flat is crammed full with high quality
weapons and ammo, but that's only half of it: the walls are smeared with
writings of a madman. The whole place is also booby-trapped in Vietcong
style. That bodes ill for Morgan's recovery, and comic readers know
about that already. Devestated, Rick learns from the scramblings that
Duane is dead, and he finds the walkie-talkie among the personal
effects. Carl has to learn from a map that their house is totally burned
down, so no walk along the memory lane for him, which clearly was his
motivation to come along, as Rick realizes. Since Morgan doesn't want to
wake up so soon and Rick ignores any advice by Michonne, Carl asks to
be allowed to make a run since a baby-shop is just around the corner.
Yeah...right... |
Rick is suspicious, and with good reason. Michonne traps Carl by saying
that the crip he declares to want is too heavy and that he needs her
help. Quickly, she gets his true destination out of him (after a
half-hearted attempt to shake her off): a diner containing the (likely)
last picture of Lori. The intense scene of the diner-infiltration serves
brillantly to give some direly needed personality to Michonne who
hasn't been much beyond badass with a sword to that point, and oh boy,
do they deliver. Michonne likes colored cat statutes! Carl really gets
warm with her, and that says something, coming from the cold-hearted
killer machine he became.
Family time. |
Same is true for Rick. In the meantime, Morgan wakes up and shows
himself to be just nuts, trying to stab Rick to death and succeeding in
stabbing his shoulder (a wound of which Rick recovers remarkably fast).
Rick manages to get through to Morgan, who tells him how his zombified
wife killed Duane, and who blames himself for being too weak to kill her
before. Rick is totally shocked to see Morgan like this, and we're at
the core of the episode: Rick essentially looks in a mirror. That's what
he is becoming, where he is headed. Morgan lost a close family member
and broke, and Rick snapped, too.
And he realizes it, too. |
But using Morgan as a mirror is, while certainly blunt, a very effective
method. Rick has even a bit of character growth when he finally admits
Michonne to the group and hands the wheel over to her (a nice metaphor),
if only for the drive back. We had no reaction (yet) to the picture,
but it seems like Carl isn't really considering him as the emotional dad
of Judith at that point, and it might be he's right. - That reminds me,
I was talking of Checkov's gun in the beginning: on the drive back,
they come across the bloody remains of the poor, hapless hiker, and they
only stop for a second to loot his backpack. A grim world that he have
here, and one in which you only care for your own. It's really harsh,
and the episode does a lot to build the world, explore the morals that
were sorely missing in last week's episode especially and to explore the
characters. Feat accomplished, kudos!